Kristine Rusch - Diving into the Wreck

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Boss loves to dive historical ships, derelict spacecraft found adrift in the blackness between the stars. Sometimes she salvages for money, but mostly she’s an active historian. She wants to know about the past—to experience it firsthand. Once she’s dived the ship, she’ll either leave it for others to find or file a claim so that she can bring tourists to dive it as well. It’s a good life for a tough loner, with more interest in artifacts than people.
Then one day, Boss finds the claim of a lifetime: an enormous spacecraft, incredibly old, and apparently Earth-made. It’s impossible for something so old, built in the days before Faster Than Light travel, to have journeyed this far from Earth. It shouldn’t be here. It
be here. And yet, it is. Boss’s curiosity is up, and she’s determined to investigate. She hires a group of divers to explore the wreck with her, the best team she can assemble. But some secrets are best kept hidden, and the past won t give up its treasures without exacting a price in blood.
What Boss finds could rewrite history, cost lives, and start an intergalactic war.

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“A Dignity Vessel,” Karl says, his cheeks flushed. “Who’d’ve thought?”

“You knew,” Turtle says to me.

I shrug. “I hoped.”

“It’s impossible,” Jypé says, “and yet I was inside it.”

“That’s the neat part,” Junior says. “It’s impossible and it’s here.”

Squishy is the only one who doesn’t speak. She stares at the readouts as if she can see more in them than I ever will.

“We have so much work to do,” says Karl. “I think we should go back home, research as much as we can, and then come back to the wreck.”

“And let others dive her?” Turtle says. “People are going to ghost us, track our research, look at what we’re doing. They’ll find the wreck and claim it as their own.”

“You can’t claim this deep,” Junior says, then looks at me. “Can you?”

“Sure you can,” I say. “But a claim’s an announcement that the wreck’s here. Something like this, we’ll get jumpers for sure.”

“Karl’s right.” Squishy’s voice is the only one not tinged with excitement. “We should go back.”

“What’s wrong with you?” Turtle says. “You used to love wreck diving.”

“Have you read about early period stealth technology?” Squishy asks. “Do you have any idea what damage it can do?”

Everyone is looking at her now. She still has her back to us, her arms wrapped around herself so tightly her shirt pulls. The screen’s readout lights her face, but all we can see are parts of it, illuminating her skull, making her seem half dead.

“Why would you have studied stealth tech?” Karl asks.

“She was military,” Turtle says. “Long, long ago, before she realized she hates rules. Where’d you think she learned field medicine?”

“Still,” Karl says, “I was military too—”

Which explained a lot.

“—and no one ever taught me about stealth tech. It’s the stuff of legends and kids’ tales.”

“It was banned.” Squishy’s voice is soft, but has power. “It was banned five hundred years ago, and every few generations, we try to revive it or modify it or improve it. Doesn’t work.”

“What doesn’t work?” Junior asks.

The tension is rising. I can’t let it get too far out of control, but I want to hear what Squishy has to say.

“The tech shadows the ships, makes them impossible to see, even with the naked eye,” Squishy says.

“Bullshit,” Turtle says. “Stealth just masks instruments, makes it impossible to read the ships on equipment. That’s all.”

Squishy turns, lets her arms drop. “You know all about this how? Did you spend three years studying stealth? Did you spend two years of postdoc trying to re-create it?”

Turtle is staring at her like she’s never seen her before. “Of course not.”

“You have?” Karl asks.

Squishy nods. “Why do you think I find things? Why do you think I like finding things that are lost?”

Junior shakes his head. I’m not following the connection either.

“Why?” Jypé asks. Apparently he’s not following it as well.

“Because,” Squishy says, “I’ve accidentally lost so many things.”

“Things?” Karl’s voice is low. His face seems pale in the lounge’s dim lighting.

“Ships, people, materiel. You name it, I lost it trying to make it invisible to sensors. Trying to re-create the tech you just found on that ship.”

My breath catches. “How do you know it’s there?”

“We’ve been looking at it from the beginning,” Squishy says. “That damn probe is stuck between one dimension and another. There’s only one way in and no way out. And the last thing you want—the very last thing— is for one of us to get stuck like that.”

“I don’t believe it,” Turtle says with such force that I know she and Squishy have been having this argument from the moment we first saw the wreck.

“Believe it.” Squishy says that to me, not Turtle. “Believe it with all that you are. Get us out of here, and if you’re truly humane, blow that wreck up, so no one else can find it.”

“Blow it up?” Junior whispers.

The action is so opposite anything I know that I feel a surge of anger. We don’t blow up the past. We may search it, loot it, and try to understand it, but we don’t destroy it.

“Get rid of it.” Squishy’s eyes are filled with tears. She’s looking at me, speaking only to me. “Boss, please. It’s the only sane thing to do.”

~ * ~

SIX

Sane or not, I’m torn.

If Squishy’s right, then I have a dual dilemma: the technology is lost, new research on it banned, even though the military keeps conducting research anyway, trying, if I’m understanding Squishy right, to rediscover something we knew thousands of years before.

Which makes this wreck so very valuable that I could more than retire with the money we’d get for selling it. I would—we would—be rich for the rest of our very long lives.

Is the tech dangerous because the experiments to rediscover it are dangerous? Or is it dangerous because there’s something about it that makes it unfeasible now and forever?

Karl is right: to do this properly, we have to go back and research Dignity Vessels, stealth tech, and the last few thousand years.

But Turtle’s also right: we’ll take a huge chance of losing the wreck if we do that. We’ll be like countless other divers who sit around bars throughout this sector and bemoan the treasures they lost because they didn’t guard them well enough.

We can’t leave. We can’t even let Squishy leave. We have to stay until we make a decision.

Until I make a decision.

On my own.

картинка 7

First, I look up Squishy’s records. Not her dive histories, not her arrest records, not her disease manifolds—the stuff any dive captain would examine but her personal history, who she is, what she’s done, who she’s become

I haven’t done that on any of my crew before. I’ve always thought it an invasion of privacy. All we need to know, I’d say to other dive captains, is whether the crew can handle the equipment, whether they’ll steal from their team members, and if their health is good enough to handle the rigors.

And I believed it until now, until I found myself digging through layers of personal history that are threaded into the databases filling the Business’ s onboard computer.

Fortunately for me and my nervous stomach, the more sensitive databases are linked only to me—no one else even knows they exist (although anyone with brains would guess that they do)—and even if someone finds the databases, no one can access them without my codes, my retinal scan, and in many cases, a sample of my DNA.

Still, I’m skittish as I work this—sound off, screen on dim. I’m in the cockpit, which is my domain, and I have the doors to the main cabin locked. I feel like everyone on the Business knows I’m betraying Squishy. And I feel like they all hate me for it.

Squishy’s real name is Rosealma Quintinia. She was born forty years ago in a multinational cargo vessel called The Bounty. Her parents insisted she spend half her day in artificial gravity so she wouldn’t develop spacer’s limbs—truncated, fragile—and she didn’t. But she gained a grace that enabled her to go from zero-g to Earth normal and back again without much transition at all, a skill few ever gain.

Her family wanted her to cargo, maybe even pirate, but she rebelled. She had a scientific mind, and without asking anyone’s permission, took the boards—scoring a perfect 100, something no cargo monkey had ever done before.

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