Ernest Cline - Ready Player One

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Ready Player One: краткое содержание, описание и аннотация

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In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines — puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win — and confront the real world he’s always been so desperate to escape.

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Everyone remained silent while I finished psyching myself up. “Here goes nothing,” I said. Then I hit the flashing Player One button.

Tempest used old-school vector graphics, so the game’s images were created from glowing neon lines drawn against a pitch-black screen. You’re given a top-down view of a three-dimensional tunnel, and you use a spinning rotary dial to control a “shooter” that travels around the rim of the tunnel. The object of the game is to shoot the enemies crawling up out of the tunnel toward you while dodging their fire and avoiding other obstacles. As you proceed from one level to the next, the tunnels take on gradually more complex geometric shapes, and the number of enemies and obstacles crawling up toward you multiplies drastically.

Halliday had put this Tempest machine on Tournament settings, so I couldn’t start the game any higher than level nine. It took me about fifteen minutes to get my score up above 180,000, and I lost two lives in the process. I was even rustier than I thought. When my score hit 189,412, I intentionally impaled my shooter on a spike, using up my last remaining life. The game prompted me to enter my initials, and I nervously tapped them in: W-O-W.

When I finished, the game’s credit counter jumped from zero up to forty.

The sound of my friends’ wild cheers filled my ears, nearly giving me a heart attack. “Art3mis, you’re a genius,” I said, once the noise died down.

“I know.”

I tapped the Player One button again and began a second game, now focused on beating Halliday’s high score. I still felt anxious, but considerably less so. If I didn’t manage to get the high score this time, I had thirty-nine more chances.

During a break between waves, Art3mis spoke up. “So, your initials are W-O-W? What does the O stand for?”

“Obtuse,” I said.

She laughed. “No, seriously.”

“Owen.”

“Owen,” she repeated. “Wade Owen Watts. That’s nice.” Then she fell silent again as the next wave began. I finished my second game a few minutes later, with a score of 219,584. Not horrible, but a far cry from my goal.

“Not bad,” Aech said.

“Yeah, but not that good, either,” Shoto observed. Then he seemed to remember that I could hear him. “I mean—much better, Parzival. You’re doing great.”

“Thanks for the vote of confidence, Shoto.”

“Hey, check this out,” Art3mis said, reading from her journal. “The creator of Tempest, Dave Theurer, originally got the idea for the game from a nightmare he had about monsters crawling up out of a hole in the ground and chasing after him.” She laughed her little musical laugh, which I hadn’t heard in so long. “Isn’t that cool, Z?” she said.

“That is cool,” I replied. Somehow, just hearing her voice set me at ease. I think she knew this, and that was why she kept talking to me. I felt reenergized. I hit the Player One button again and began my third game.

They all watched me play in complete silence. Nearly an hour later, I lost my last man. My final score was 437,977.

As soon as the game ended, Aech’s voice cut in. “Bad news, amigo,” she said.

“What?”

“We were right. When the Cataclyst went off, the Sixers had a group of avatars in reserve, waiting just outside the sector. Right after the detonation, they reentered the sector and headed straight for Chthonia. They …” Her voice trailed off.

“They what?

“They just entered the gate, about five minutes ago,” Art3mis answered. “The gate closed after you went in, but when the Sixers arrived, they used three of their own keys to reopen it.”

“You mean the Sixers are already inside the gate? Right now?”

“Eighteen of them,” Aech said. “When they stepped through the gate, each one entered a stand-alone simulation. A separate instance of the gate. All eighteen of them are playing Tempest right now, just like you. Trying to beat Halliday’s high score. And all of them used the exploit to get forty free credits. Most of them aren’t doing that well, but one of them has some serious skill. We think Sorrento is probably operating that avatar. He just started his second game—”

“Wait a second!” I interrupted. “How can you possibly know all this?”

“Because we can see them,” Shoto said. “Everyone logged into the OASIS right now can see them. They can see you, too.”

“What the hell are you talking about?”

“The moment someone enters the Third Gate, a live vidfeed of their avatar appears at the top of the Scoreboard,” Art3mis said. “Apparently, Halliday wanted clearing the final gate to be a spectator sport.”

“Wait,” I said. “You mean to tell me that the entire world has been watching me play Tempest for the past hour?”

“Correct,” Art3mis said. “And they’re watching you stand there and jabber back at us right now too. So watch what you say.”

“Why didn’t you guys tell me?” I shouted.

“We didn’t want to make you nervous,” Aech said. “Or distract you.”

“Oh, great! Perfect! Thank you!” I was shouting, somewhat hysterically.

“Calm down, Parzival,” Art3mis said. “Get your head back in the game. This a race now. There are eighteen Sixer avatars right behind you. So you need to make this next game count. Understand?”

“Yeah,” I said, exhaling slowly. “I understand.” I took another deep breath and pressed the Player One button once again.

As usual, competition brought out the best in me. This time, I managed to slip into the zone. Spinner, zapper, super-zapper, clear a level, avoid the spikes. My hands began to work the controls without my even having to think about it. I forgot about what was at stake, and I forgot about the millions of people watching me. I lost myself in the game.

I’d been playing just over an hour and had just cleared level 81 when I heard another wild burst of cheering in my ears. “You did it, man!” I heard Shoto shout.

My eyes darted up to the top of the screen. My score was 802,488.

I kept playing, instinctively wanting to get the highest score possible. But then I heard Art3mis loudly clear her throat, and I realized there was no need to go any further. In fact, I was now wasting valuable seconds, burning away whatever lead I still had on the Sixers. I quickly depleted my two extra lives, and GAME OVER flashed on the screen. I entered my initials again, and they appeared at the top of the list, just above Halliday’s high score. Then the monitor went blank, and a message appeared in the center of the screen:

WELL DONE, PARZIVAL!

PREPARE FOR STAGE 2!

Then the game cabinet vanished, and my avatar vanished with it.

Ready Player One - изображение 82

I found myself galloping across a fog-covered hillside. I assumed I was riding a horse, because I was bobbing up and down and I heard the sound of hoofbeats. Directly ahead, a familiar-looking castle had just appeared out of the fog.

But when I looked down at my avatar’s body, I saw that I wasn’t riding a horse at all. I was walking on the ground. My avatar was now dressed in a suit of chain-mail armor, and my hands were held out in front of my body, as though I were clutching a set of reins. But I wasn’t holding anything. My hands were completely empty.

I stopped moving forward and the sound of hoofbeats also ceased, but not until a few seconds later. I turned around and saw the source of the sound. It wasn’t a horse. It was a man banging two coconut halves together.

Then I knew where I was. Inside the first scene of Monty Python and the Holy Grail . Another of Halliday’s favorite films, and perhaps the most-beloved geek film of all time.

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