Ernest Cline - Ready Player One

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In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines — puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win — and confront the real world he’s always been so desperate to escape.

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HIGH SCORES:

1. Parzival — 110,000 — картинка 17

2. Art3mis — 109,000 — картинка 18

3. Aech — 108,000 — картинка 19

4. Daito — 107,000 — картинка 20

5. Shoto — 106,000 — картинка 21

6. IOI-655321 — 105,000 — картинка 22

7. IOI-643187 — 105,000 — картинка 23

8. IOI-621671 — 105,000 — картинка 24

9. IOI-678324 — 105,000 — картинка 25

10. IOI-637330 — 105,000 — картинка 26

I recognized the first Sixer employee number to appear, because I’d seen it printed on Sorrento’s uniform. He’d probably insisted that his avatar be the first to obtain the Copper Key and clear the gate. But I had a hard time believing he’d done it on his own. There was no way he was that good at Joust. Or that he knew WarGames by heart. But I now knew that he didn’t have to be. When he reached a challenge he couldn’t handle, like winning at Joust, he could just hand control of his avatar off to one of his underlings. And during the WarGames challenge he’d probably just had someone feeding him all of the dialogue via his hacked immersion rig.

Once the remaining empty slots were filled, the Scoreboard began to grow in length, to display rankings beyond tenth place. Before long, twenty avatars were listed on the Scoreboard. Then thirty. Over the next twenty-four hours, over sixty Sixer avatars cleared the First Gate.

Meanwhile, Ludus had become the most popular destination in the OASIS. Transport terminals all over the planet were spitting out a steady stream of gunters who then swarmed across the globe, creating chaos and disrupting classes on every school campus. The OASIS Public School Board saw the writing on the wall, and the decision was quickly made to evacuate Ludus and relocate all of its schools to a new location. An identical copy of the planet, Ludus II, was created in the same sector, a short distance away from the original. All students were given a day off from school while a backup copy of the planet’s original source code was copied over to the new site (minus the Tomb of Horrors code Halliday had secretly added to it at some point). Classes resumed on Ludus II the following day, and Ludus was left for the Sixers and gunters to fight over.

News spread quickly that the Sixers were encamped around a small flat-topped hill at the center of a remote forest. The tomb’s exact location appeared on the message boards that evening, along with screenshots showing the force field the Sixers had erected to keep everyone else out. These screenshots also clearly showed the skull pattern of the stones on the hilltop. In a matter of hours, the connection to the Tomb of Horrors D&D module was posted to every single gunter message board. Then it hit the newsfeeds.

All of the large gunter clans immediately banded together to launch a full-scale assault on the Sixers’ force field, trying everything they could think of to bring it down or circumvent it. The Sixers had installed teleportation disruptors, which prevented anyone from transporting inside the force field via technological means. They had also stationed a team of high-level wizards around the tomb. These magic users cast spells around the clock, keeping the entire area encased in a temporary null-magic zone. This prevented the force fields from being bypassed by any magical means.

The clans began to bombard the outer force field with rockets, missiles, nukes, and harsh language. They laid siege to the tomb all night, but the following morning, both force fields remained intact.

In desperation, the clans decided to break out the heavy artillery. They pooled their resources and purchased two very expensive, very powerful antimatter bombs on eBay. They detonated both of them in sequence, just a few seconds apart. The first bomb took down the outer shield, and the second bomb finished the job. The moment the second force field went down, thousands of gunters (all unharmed by the bomb blasts, due to the no-PvP zone) swarmed into the tomb and clogged the corridors of the dungeon below. Soon, thousands of gunters (and Sixers) had crammed into the burial chamber, all ready to challenge the lich king to a game of Joust. Multiple copies of the king appeared, one for every avatar who set foot on the dais. Ninety-five percent of the gunters who challenged him lost and were then killed. But a few gunters were successful, and at the bottom of the Scoreboard, listed after the High Five and the dozens of IOI employee numbers, new avatar names began to appear. Within a few days, the list of avatars on the Scoreboard was over a hundred names long.

Now that the area was full of gunters, it became impossible for the Sixers to put their force field back in operation. Gunters were mobbing them and destroying their ships and equipment on sight. So the Sixers gave up on their barricade, but they continued to send avatars into the Tomb of Horrors to farm copies of the Copper Key. No one could do anything to stop them.

Ready Player One - изображение 27

The day after the explosion in the stacks, there was a brief story about it on one of the local newsfeeds. They showed a video clip of volunteers sifting through the wreckage for human remains. What they did find couldn’t be identified.

It seemed that the Sixers had also planted a large amount of drug-manufacturing equipment and chemicals at the scene, to make it look like a meth lab in one of the trailers had exploded. It worked like a charm. The cops didn’t bother to investigate any further. The stacks were so dense around the pile of crushed and charred trailers that it was too dangerous to try to clear them out with one of the old construction cranes. They just left the wreckage where it was, to slowly rust into the earth.

As soon as the first endorsement payment arrived in my account, I bought a one-way bus ticket to Columbus, Ohio, set to depart at eight the following morning. I paid extra for a first-class seat, which came with a comfier chair and a high-bandwidth uplink jack. I planned to spend most of the long ride east logged into the OASIS.

Once my trip was booked, I inventoried everything in my hideout and packed the items I wanted to take with me into an old rucksack. My school-issued OASIS console, visor, and gloves. My dog-eared printout of Anorak’s Almanac . My grail diary. Some clothes. My laptop. Everything else I left behind.

When it got dark, I climbed out of the van, locked it, and hurled the keys off into the junk pile. Then I hoisted the rucksack and walked out of the stacks for the last time. I didn’t look back.

I kept to busy streets and managed to avoid getting mugged on the way to the bus terminal. A battered customer-service kiosk stood just inside the door, and after a quick retinal scan it spat out my ticket. I sat by the gate, reading my copy of the Almanac , until it was time to board the bus.

It was a double-decker, with armor plating, bulletproof windows, and solar panels on the roof. A rolling fortress. I had a window seat, two rows behind the driver, who was encased in a bulletproof Plexiglas box. A team of six heavily armed guards rode on the bus’s upper deck, to protect the vehicle and its passengers in the event of a hijacking by road agents or scavengers—a distinct possibility once we ventured out into the lawless badlands that now existed outside of the safety of large cities.

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