Vernor Vinge - True Names

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True Names: краткое содержание, описание и аннотация

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This collection, structured around a reprint of Vernor Vinge's enormously influential novella "True Names," includes several essays as well as other short fiction inspired by Vinge's revolutionary tale.
Comment by the transcriber: This is as complete and accurate an etext of the 1984 edition of True Names as I can make. I agree with Project Gutenberg, regarding the superiority of hard formatted plain ASCII over other formats. Except that this work
some italics, so I've used a bastard mix of plain text and HTML. If you want to read it as plain text, the HTML codes for italics are not too annoying; yet in HTML it will still preserve the original work's line formatting (minus right justification). Also included is the Afterword by Marvin Minsky, and .GIFs of all illustrations from the book. These are linked in at the correct places in the etext. One zip file contains the whole lot, for portability.
Enjoy! The Rectifier, Feb 1998

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In particular, the traveler must be able to take advantage of subtle sensory indications, and see in them the environment originally imagined by the SIG. The correct path had the aspect of a narrow row of stones cutting through a gray-greenish swamp. The air was cold but very moist. Weird, towering plants dripped audibly onto the faintly iridescent water and the broad lilies. The subconscious knew what the stones represented, handled the chaining of routines from one information net to another, but it was the conscious mind of the skilled traveler that must make the decisions that could lead to the gates of the Coven, or to the symbolic "death" of a dump back to the real world. The basic game was a distant relative of the ancient Adventure that had been played on computer systems for more than forty years, and a nearer relative of the participation novels that are still widely sold. There were two great differences, though. This game was more serious, and was played at a level of complexity impossible without the use of the EEG input/output that the warlocks and the popular data bases called Portals.

There was much misinformation and misunderstanding about the Portals. Oh, responsible data bases like the LA Times and the CBS News made it clear that there was nothing supernatural about them or about the Other Plane, that the magical jargon was at best a romantic convenience and at worst obscurantism. But even so, their articles often missed the point and were both too conservative and too extravagant. You might think that to convey the full sense imagery of the swamp, some immense bandwidth would be necessary. In fact, that was not so (and ff it were, the Feds would have quickly been able to spot warlock and werebot operations). A typical Portal link was around fifty thousand baud, far narrower than even a flat video channel. Mr. Slippery could feel the damp seeping through his leather boots, could feel the sweat starting on his skin even in the cold air, but this was the response of Mr. Slippery's imagination and subconscious to the cues that were actually being presented through the Portal's electrodes. The interpretation could not be arbitrary or he would be dumped back to reality and would never find the Coven; to the traveler on the Other Plane, the detail was there as long as the cues were there. And there is nothing new about this situation. Even a poor writer if he has a sympathetic reader and an engaging plot — can evoke complete internal imagery with a few dozen words of description. The difference now is that the imagery has interactive significance, just as sensations in the real world do. Ultimately, the magic jargon was perhaps the closest fit in the vocabulary of millenium Man.

The stones were spaced more widely now, and it took all Mr. Slippery's skill to avoid falling into the noisome waters that surrounded him. Fortunately, after another hundred meters or so, the trail rose out of the water, and he was walking on shallow mud. The trees and brush grew in close around him, and large spider webs glistened across the trail and between some of the trees along the side.

Like a yo-yo from some branch high above him, a red-banded spider the size of a man's fist descended into the space right before the traveler's face. "Beware, beware," the tiny voice issued from dripping mandibles. "Beware, beware," the words were repeated, and the creature swung back and forth, nearer and farther from Mr. Slippery's face. He looked carefully at the spider's banded abdomen. There were many species of deathspider here, and each required a different response if a traveler was to survive. Finally he raised the back of his hand and held it level so that the spider could crawl onto it. The creature raced up the damp fabric of his jacket to the open neck. There it whispered something very quietly.

Mr. Slippery listened, then grabbed the animal before it could repeat the message and threw it to the left, at the same time racing off into the tangle of webs and branches on the other side of the trail. Something heavy and wet slapped into the space where he had been, but he was already gone-racing at top speed up the incline that suddenly appeared before him.

He stopped when he reached the crest of the hill Beyond it he could see the - фото 5

He stopped when he reached the crest of the hill. Beyond it, he could see the solemn, massive fortress that was the Coven's haven. It was not more than five hundred meters away, illuminated as the swamp had been by a vague and indistinct light that came only partly from the sky. The trail leading down to it was much more open than the swamp had been, but the traveler proceeded as slowly as before: the sprites the warlocks set to keep eternal guard here had the nasty-though preprogrammed habit of changing the rules in new and deadly ways.

The trail descended, then began a rocky, winding climb toward the stone and iron gates of the castle. The ground was drier here, the vegetation sparse. Leathery snapping of wings sounded above him, but Mr. Slippery knew better than to look up. Thirty meters from the moat, the heat became more than uncomfortable. He could hear the lava popping and hissing, could see occasional dollops of fire splatter up from the liquid to scorch what vegetation still lived. A pair of glowing eyes set in a coal-black head rose briefly from the moat. A second later, the rest of the creature came surging into view, cascading sparks and lava down upon the traveler. Mr. Slippery raised his hand just so, and the lethal spray separated over his head to land harmlessly on either side of him. He watched with apparent calm as the creature descended ancient stone steps to confront him.

Alan that was the elementals favorite name peered nearsightedly his head - фото 6

Alan — that was the elemental's favorite name — peered nearsightedly, his head weaving faintly from side to side as he tried to recognize the traveler. "Ah, I do believe we are honored with the presence of Mr. Slippery, is it not so?" he finally said. He smiled, an open grin revealing the glowing interior of his mouth. His breath did not show flame but did have the penetrating heat of an open kiln. He rubbed his clawed hands against his asbestos T-shirt as though anxious to be proved wrong. Away from his magma moat, the dead black of his flesh lightened, trying to contain his body heat. Now he looked almost reptilian.

"Indeed it is. And come to bring my favorite little gifts." Mr. Slippery threw a leaden slug into the air and watched the elemental grab it with his mouth, his eyes slitted with pleasure-melt-in-your-mouth pleasure. They traded conversation, spells, and counterspells for several minutes. Alan's principal job was to determine that the visitor was a known member of the Coven, and he ordinarily did this with little tests of skill (the magma bath he had tried to give Mr. Slippery) and by asking the visitor questions about previous activities within the castle. Alan was a personality simulator, of course. Mr. Slippery was sure that there had never been a living operator behind that toothless, glowing smile. But he was certainly one of the best, probably the product of many hundreds of blocks of psylisp programming, and certainly superior to the little "companionship" programs you can buy nowadays, which generally become repetitive after a few hours of conversation, which don't grow, and which are unable to counter weird responses. Alan had been with the Coven and the castle since before Mr. Slippery had become a member, and no one would admit to his creation (though Wiley J. was suspected). He hadn't even had a name until this year, when Erythrina had given him that asbestos Alan Turing T-shirt.

Mr. Slippery played the game with good humor, but care. To "die" at the hands of Alan would be a painful experience that would probably wipe a lot of unbacked memory he could ill afford to lose. Such death had claimed many petitioners at this gate, folk who would not soon be seen on this plane again.

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