David Weber - Changer of Worlds

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Lady Dame Honor Harrington—starship captain, admiral, Steadholder, and Duchess—has spent decades defending the Star Kingdom of Manticore against all comers. Along the way, she has become the legend known as "the Salamander" from her habit of always being where the fire is hottest . . . and also a national bestseller (
: #7,
).
But it’s a big universe, and Honor’s actions affect a lot of lives, not all of them human. And
actions affect
—a lesson
learns years before rising to command rank when a desperate battle against "pirates" who aren’t quite what they seem begins her brilliant career.
Closer to home, in
a secret that the alien treecats have kept from their human friends for hundreds of years is about to come out . . . and completely change the relationship between the two species forever.
Meanwhile,
weighs in with
Honor can’t be everywhere, so when the People’s Republic of Haven tries to stage a political assassination on Earth, Anton Zilwicki—husband of one of the Star Kingdom’s most revered military martyrs, and father of a young woman who is clearly a chip off the old block—steps into the breach . . . and takes the opportunity to settle some old scores along the way.
And finally, Esther McQueen and Oscar Saint-Just square off for their final confrontation in Noveau Paris in

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"Now, Abner," Bachfisch said mildly. "You shouldn't go around suggesting things you know would give the Government mass coronaries. Not to mention the way the cartels would react to the very notion of letting someone else control one of their major market areas! Besides, would you really like encouraging someone like the Andermani to bite off that big an expansion in one chunk?"

"All joking aside, Sir, it might not be that bad a thing from our perspective. The Andies have always been into slow and steady expansion, biting off small pieces one at a time and taking time to digest between mouthfuls. If they jumped into a snake pit like Silesia, it would be like grabbing a hexapuma by the tail. They might be able to hang onto the tail, but those six feet full of claws would make it a lively exercise. Could even turn out to be a big enough headache to take them out of the expansion business permanently."

"Wishful thinking, Abner. Wishful thinking." Bachfisch pushed himself up out of his chair and paced moodily across his cramped day cabin. "I told the Admiralty we needed more ships out here," he said, then snorted. "Not that they needed to hear it from me! Unfortunately, more ships are exactly what we don't have, and with the Peeps sharpening their knives for Trevor's Star, Their Lordships aren't going to have any more to spare out this way for the foreseeable future. And the damned Silesians know it."

"I wish you were wrong, Sir. Unfortunately, you're not."

"I only wish I could decide which were worse," Bachfisch half-muttered. "The usual sick, sadistic, murdering scum like the animals that hit Gryphon's Pride, or the goddamn 'patriots' and their so-called privateers!"

"I think I prefer the privateers," Layson said. "There aren't as many of them, and at least some of them pretend to play by some sort of rules. And there's at least a sense of semi-accountability to the government or revolutionary committee or whoever the hell issued their letter of marque in the first place."

"I know the logic." Bachfisch chopped at the air with his right hand. "And I know we can at least sometimes lean on whoever chartered them to make them behave – or at least to turn them over to us if they mis behave badly enough – but that assumes we know who they are and where they came from in the first place. And anything we gain from that limited sort of accountability on their part, we lose on the capability side."

Layson nodded. It didn't take much of a warship to make a successful pirate cruiser. Aside from a few specialized designs, like the Hauptman Cartel's armed passenger liners, merchantmen were big, slow, lumbering and unarmored targets, helpless before even the lightest shipboard armament. By the same token, no sane pirate – and however sociopathic all too many of them might be, pirates as a group tended to be very sane where matters of survival were concerned – wanted to take on any warship in combat. Even here in Silesia, regular navy crews tended to be better trained and more highly motivated. Besides, a pirate's ship was his principal capital investment. He was in business to make money, not spend it patching the holes in his hull . . . assuming he was fortunate enough to escape from a regular man-of-war in the first place.

But privateers were different. Or they could be, at least. Like pirates, the financial backers who invested in a privateer expected it to be a money-making concern. But privateers also possessed a certain quasi-respectability, for interstellar law continued to recognize privateering as a legal means of making war, despite the strong opposition of nations like the Star Kingdom of Manticore, whose massive merchant marine made it the natural enemy of any legal theory which legitimized private enterprise commerce raiding. As far as Bachfisch and Layson were concerned, there was little if any practical difference between privateers and pirates, but smaller nations which could not afford to raise and maintain large and powerful navies adamantly resisted all efforts to outlaw privateering by interstellar treaty. Oh, they attended the conferences Manticore and other naval powers convened periodically to discuss the issue, but the bottom line was that they saw privateers as a cost-effective means by which even a weak nation could attack the life's blood of a major commercial power like the Star Kingdom and at least tie down major portions of its navy in defensive operations.

Bachfisch and Layson could follow the logic of that argument, however much they might detest it, but privateering as practiced in the Silesian Confederacy was a far cry from the neat theories propounded by the practice's defenders at the interstellar conferences. Breakaway system governments and an incredible variety of "people's movements" proliferated across the Confederacy like weeds in a particularly well-rotted compost heap, and at least half of them issued – sold, really – letters of marque to license privateering in the names of their revolutions. At least two-thirds of those letters went to out and out pirates, who regarded them as get-out-of-jail-free cards. Whereas piracy was a capital offense under interstellar law, privateers were legally regarded as a sort of militia, semi-civilian volunteers in the service of whatever nation had issued their letter of marque in the first place. That meant that their ships could be seized, but that they themselves were protected. The worst that could happen to them (officially, at least) was incarceration along with other prisoners of war, unless they had been so careless as to be captured in the act of murdering, torturing, raping, or otherwise treating the crews of their prizes in traditional piratical fashion.

That was bad enough, but in some ways the genuine patriots were even worse. They were far less likely to indulge themselves in atrocities, but their ships tended to be larger and better armed, and they actually did regard themselves as auxiliary naval units. That made them willing to accept risks no true for-profit pirate would consider running for a moment, up to and including an occasional willingness to engage light warships of whoever they were rebelling against that week. Which wouldn't have bothered the Royal Manticoran Navy excessively, if not for the fact that even the best privateers were still amateurs who sometimes suffered from less than perfect target identification.

The fact that some privateers invariably seemed to believe that attacks on the commerce of major powers like Manticore would somehow tempt those major powers into intervening in their own squabbles in an effort to impose an outside solution to protect their commercial interests was another factor altogether. The Star Kingdom had made it abundantly clear over the years that it would come down like the wrath of God on any revolutionary movement stupid enough to deliberately send its privateers after Manticoran merchant shipping, yet there always seemed to be a new group of lunatics who thought they could somehow manipulate the Star Kingdom where everyone else had failed. The Navy eventually got around to teaching them the same lesson it had taught their countless predecessors, but it was ultimately a losing proposition. That particular bunch of crazies would not offend again once the RMN crushed them, but a lot of Manticoran merchant spacers tended to get hurt first, and someone else would always be along in a year or two who would have to learn the lesson all over again.

And at the moment, the Saginaw Sector of the Confederacy (which just happened to contain the Melchor System) was in an even greater than usual state of unrest. At least two of its systems—Krieger's Star and Prism – were in open rebellion against the central government, and there were half a dozen shadow governments and liberation movements all boiling away just beneath the surface. ONI estimated that several of those insurrectionary factions had managed to open communications and establish a degree of coordination which had – yet again – taken the Confederacy's excuse for a government by surprise. Worse, The Honorable Janko Wegener, the Saginaw sector governor, was even more venal than most, and it seemed obvious to ONI that he saw the turmoil in his command area as one more opportunity to line his pockets. At the same time that Wegener fought valiantly to suppress the rebellions in his sector, he was raking off protection money in return for tacitly ignoring at least three liberation movements, and there was compelling evidence to suggest that he was actually permitting privateers to auction their prizes publicly in return for a percentage of their profits. Under the ironclad laws of cronyism which governed the Confederacy, the fact that he was a close relative of the current government's interior minister and an in-law of the premier meant Wegener could get away with it forever (or at least until the Confederacy's political parties' game of musical chairs made someone else premier), and the odds were that he would retire a very wealthy man indeed.

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