J. Robb - Fantasy in Death

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Fantasy in Death: краткое содержание, описание и аннотация

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They were best friends, driven by one shared vision – to rule the world of virtual reality games. Cill, hard-edged and beautiful, Var and Benny, brains and business acumen, and Bart, the genius behind the idea. Their newest invention, developed to transport the player into a fantastical virtual world, is just about to be launched. Then, suddenly, Bart is found brutally killed, defeated by their own game. Their close-knit group is torn apart. Who could have engineered a virtual death with such devastating consequences? Even Eve Dallas, New York City's most cunning investigator, is hard-pressed for an answer. But as she digs deeper, peeling back layers of secrets, revenge and misplaced allegiances, she realises with growing dread the depth of the killer's master plan. And she knows his game is far from over…

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“One of the holes,” Eve murmured, thinking of Roarke’s comment. She walked over to her narrow window, looked out at a passing airtram as she considered. “My guy’s so slimy if I stepped on him I wouldn’t wipe him off my shoe, I’d just incinerate the shoe. He lives off sex and what passes for charm, targeting marks, juggling them. He claims he was having sex with a new target when Bart lost his head. In the Oaks Hotel.”

“That’s pretty uptown for a sex con.”

“The mark’s got a rich husband. So, we’ll check it out, but it rings. He’s also living with yet another mark when he’s not doing the walking mouth. They pay his freight, and he digs into their business, and sells the data to interested parties. I’ve got the interested party on this one.”

She sipped coffee, thinking of the young, stupid Roland, the young, naive Bart. “I don’t think Dubrosky got into Bart’s and sliced him up. He might snag a fingernail or get spatter in his perfect hair. But he’s going over for the rest. And if we pin the murder on the buyer, we may be able to slap him with accessory. He’s earned a nice long stretch in a very small cage.”

“You really didn’t like him.”

“I really didn’t. But the point is, if he hadn’t used the lovestruck Roland for gain, maybe Bart Minnock would still be in one piece. You take the two women he was juggling along with Roland. I want to get some data on Lane DuVaugne of Synch Entertainment before we talk to him.”

Peabody looked into her coffee mug. “They’re going to be pissed.”

“Oh yeah. You get the fun stuff.” She gave Peabody the names and contact information. “Be discreet,” she added. “Britt Casey’s married. She probably deserves a kick in the ass, but if she’s as dumb as Roland, I’m inclined to cut her a break and try to keep her husband out of it.”

“I’ll be the soul. If this guy was banging three marks, how’d he have time for anything else?”

“Apparently, it’s just a matter of good time management.”

“I wonder what supplements he takes, or if he has a special diet.”

“I’ll be sure to ask next time we speak. Out.”

Eve sat to begin runs on both DuVaugne and the company, and while the data began to screen, followed a hunch.

Once again Roarke answered directly. “Lieutenant.”

“Are you in the house?”

“I am, yes. In EDD.”

“What can you tell me, off the top, about a Lane DuVaugne and Synch Entertainment.”

“I’ll come down.”

“You don’t have to-” she began, but she was talking to empty air.

“Okay then.”

She started with DuVaugne. The fifty-nine-year-old vice president was on wife two, who-no surprise-clocked in at twenty-eight years younger. They based their three-year marriage on the Upper East Side, with additional housing in Belize and the Italian Riviera. The current wife was a former lingerie model.

Men were so simple, really.

He’d held his position at Synch for sixteen years, and pulled in a hefty twenty-two million, before bonuses, annually.

He had no criminal record.

“We’re about to change that.”

What change do you wish to implement? the computer asked.

“Nothing. None. A person can’t even talk to herself around here.”

She did a quick scan on the company. It had been around nearly as long as DuVaugne had been alive, developing, manufacturing, and distributing games and game systems. Offices and plants worldwide. She frowned as she read the cities, backtracked through company history, tried to wade her way through the official financial and employment data.

She hated to admit it, but she felt some relief when Roarke walked in. Then he shut the door.

“Uh-oh.”

“I simply prefer not to broadcast my business.”

“Your business crosses with Synch?”

“Not at the moment. Where’s your candy?”

“What candy?”

He gave her a look. “I know very well you hide candy in here. I need a boost. Give it over.”

Her frown deepened, and she tracked her gaze toward the door. “Don’t let anybody come in. It’s a damn good hiding place.”

“You know, you could easily rig a cam in here, and catch whoever’s lifting your stash in the act.”

“One day I’ll catch the candy thief, but it’ll be by guile and wit, not technology. It’s a matter of pride and principle now.”

She took a tool from her desk, then squatted in front of her recycler. After a few twists, she removed the facing and pulled an evidence bag from the back.

“Your guile and wit contest causes you to keep candy in the recycler, with the trash?”

“It’s sealed.” She broke the seal with a little pop and whoosh to prove it, then took out one of three chocolate bars. She tossed it to him, then bagged the remaining two with a fresh seal before hiding them again. She glanced back to see him studying the candy.

“If you’re going to be so dainty give it back.”

“There was a time I rooted through alley garbage for food, without a thought. Things change.” He unwrapped the candy, took a bite. “But apparently not that much.”

She replaced the tool, then stood, hands on hips, studying the recycler for any signs of tampering. “Okay. Still good.”

“And a demonstration of true love if I ever saw one.” He brushed a hand over her tousled cap of brown hair, then tapped a finger on the dent of her chin before touching his lips to hers. “Better than chocolate.”

The shadows had lifted, she noted. Work could do that-focus and channel grief and regret. “Synch Entertainment.”

“Yes. About a year ago I looked into acquiring the corporation.”

“Naturally. It exists, so you want it.”

“On the contrary.” He sat in her shabby visitor’s chair. “After some research and vetting I decided I didn’t want it, or not at this time.”

“Because?”

“It’s in trouble. The sort I have no need or desire to take on. Better to wait until it’s either limping along then buy it cheap, or wait until they shake things out, fix the problems, and offer a good price for a healthy company.”

“What kind of problems? Other than they’ve closed two on-planet plants in the last sixteen months-small ones, outside the U.S. They have no plants or offices off-planet, so they’re either missing that market altogether, or the cost of distributing their products to that market would be prohibitive.”

He arched his brows. “Well now, my heart swells with pride. Listen to the business acumen.”

“Be a smartass, lose the candy.”

“Why don’t you come over here and try to take it?” Smiling now, he patted his knee in invitation.

Oh yeah, he was feeling better.

“I don’t know anything about the game market, except it has to be almost no-fail. People want to play, all the damn time. In arcades, at home, at parties, in the office. So why can’t a company that’s been in the game of games for over half a century make it work?”

“Because they’ve invested more, at least in the last decade, in marketing and execs than in creative minds and new technology, and they’ve continued to ignore the off-planet market, considering it too small and cost prohibitive.” He shrugged as he took another bite of the candy bar. “They’re stuck in a certain mind-set, and if it doesn’t change, and soon, they’ll shortly be a generation behind.”

“Okay, so they overpay the suits and figure if it was good enough ten years ago, it’s good enough now.”

“Basically. The two people who founded it fifty-odd years ago sold it off during its prime. It’s had its ups and downs since, as companies will. At this point it’s in a slow but steady downswing.”

“Something like U-Play’s Fantastical would change the swing.”

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