Jack Dann - Dangerous Games
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- Название:Dangerous Games
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Dangerous Games: краткое содержание, описание и аннотация
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Extreme sports. Extreme future. Extreme collection.
Science fiction's most expert dreamers envision the computerized, high-risk games of the future in this winning collection. Features Robert Sheckley, Cory Doctorow, Kate Wilhelm, Alastair Reynolds, Vernor Vinge, Jonathan Letham, Gwyneth Jones, William Browning Spencer, Allen Steele, Terry Dowling, and Jason Stoddard.
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“Let’s go to bed, honey,” he said, and put his arm lightly about her shoulders. “You look beat.”
“I am.” She slipped her arm about his waist. “We both lost.”
“Yeah, I know. Next week.”
She nodded. Next week. It was the best money they ever spent, she thought, undressing. Best thing they ever bought, even if it would take them fifteen years to pay it off. She yawned and slipped into bed. They held hands as they drifted off to sleep.
STROBOSCOPIC by Alastair Reynolds
Alastair Reynolds is a frequent contributor to Interzone, and has also sold to Asimov’s Science Fiction, Spectrum SF, and elsewhere. His first novel, Revelation Space, was widely hailed as one of the major SF books of the year; it was quickly followed by Chasm City, Redemption Ark, Absolution Gap, and Century Rain, all big books that were big sellers as well, establishing Reynolds as one of the best and most popular new SF writers to enter the field in many years. His other books include a novella collection, Diamond Dogs, Turquoise Days. His most recent book is a new novel, Pushing Ice. Coming up are two new collections, Galactic North and Zima Blue and Other Stories. A professional scientist with a PhD in astronomy, he comes from Wales, but lives in the Netherlands, where he works for the European Space Agency.
Here’s a taut, inventive, and fast-paced story that speculates that the newish realm of computer game design will eventually merge with the field of daredevil exhibitions of the jump-over-a-canyon-on-a-rocket sled sort, to produce a sport where everything can change in the blink of an eye-sometimes with fatal results.
“OPEN THE BOX.”
I wasn’t making a suggestion. Just in case the tone of my voice didn’t make that clear, I backed up my words with an antique but functional blunderbuss; something won in a gaming tournament half a lifetime earlier. We stood in the airlock of my yacht, currently orbiting Venus: me, my wife, and two employees of Icehammer Games.
Between us was a gray box the size of a child’s coffin.
“After all this time,” said the closest man, his face hidden behind a mirrored gold visor on a rococo white helmet. “Still don’t trust us?”
“First rule of complex systems,” I said. “You can’t tell friends from enemies.”
“Thanks for the vote of confidence, Nozomi.”
But even as he spoke, White knelt down and fiddled with the latches on the lid of the box. It opened with a gasp of air, revealing a mass of translucent protective sheeting wadded around something very cold. After passing the blunderbuss to Risa, I reached in and lifted out the package, feeling its bulk.
“What is it?
“An element of a new game,” said the other man, Black. “Something called Stroboscopic .”
I carried the package to a workbench. “Never heard of it.”
“It’s hush-hush,” Black said. “Company hopes to have it up and running in a few months. Rumor is it’s unlike anything else in Tycho.”
I pulled back the last layer of wadding.
It was an animal packed in ice; some kind of hardshelled arthropod; like a cross between a scorpion and a crab-all segmented exoskeletal plates and multijointed limbs terminating in various specialized and nasty-looking appendages. The dark carapace was mottled with patches of dirty white, sparkling with tiny reflections. Elsewhere it shone like polished turtleshell. There were ferocious mouth parts but nothing I recognized as an eye, or any kind of sensory organ at all.
“Looks delicious,” I said. “What do I cook it with?”
“You don’t eat it, Nozomi. You play it.” Black shifted nervously as if wary of how much he could safely disclose. “The game will feature a whole ecology of these things-dozens of other species; all kinds of predator-prey relationships.”
“Someone manufactures them?”
“Nah.” It was White speaking now. “Icehammer found ’em somewhere outside the system, using the snatcher.”
“Might help if I knew where.”
“Tough titty. They never told us; we’re just one of dozens of teams working on the game.”
I couldn’t help but laugh. “So you’re saying, all I have to go on is one dead animal, which might have come from anywhere in the galaxy?”
“Yeah,” White said, his helmet nodding. “Except it isn’t dead.”
THE mere fact that I’d seen the creature, of course, meant that I’d have an unfair advantage when it came to playing the game. It meant that I, Nozomi, one of the dozen or so best-known gamers in the system, would be cheating. But I could live with that. Though my initial rise to fame had been driven mainly by skill, it was years since I’d played a game without having already gained an unfair edge over the other competitors.
There were reasons.
I could remember a time in my childhood when the playing of games was not the highest pinnacle of our culture; simply one means by which rich immortals fought boredom. But that was before the IWP commenced the first in a long series of wars against the Halo Ideologues, those scattered communities waging dissent from the system’s edge. The Inner Worlds Prefecture had turned steadily more totalitarian, as governments generally do in times of crisis. Stealthily, the games had been pushed toward greater prominence, and shady alliances had been forged between the IWP and the principal gaming houses. The games enthralled the public and diverted their attentions from the Halo wars. And-unlike the arts-they could not be used as vehicles for subversion. For gamers like myself it was a near-utopian state of affairs. We were pampered and courted by the houses and made immensely rich.
But-maybe because we’d been elevated to such loftiness-we also saw what was going on. And turning a blind eye was one of the few things I’d never been good at.
One day, five years ago, I was approached by the same individuals who’d brought the box to my yacht. Although they were officially working for Icehammer, they were also members of an underground movement with cells in all the gaming houses. Its lines of communication stretched out to the Ideologues themselves.
The movement was using the games against the IWP. They’d approach players like myself and offer to disclose material relating to games under development by Icehammer or other houses; material that would give the player an edge over their rivals. The player in turn would siphon a percentage of their profit into the movement.
The creature in the box was merely the latest tip-off.
But I didn’t know what to make of it, except that it had been snatched from somewhere in the galaxy. Wormhole manipulation offered instantaneous travel to the stars, but nothing larger than a beachball could make the trip. The snatcher was an automated probe that had retrieved biological specimens from thousands of planets. Icehammer operated its own snatcher, for obtaining material that could be incorporated into products.
This time, it seemed to have brought back a dud.
“IT just sits there and does nothing,” Risa said when the Icehammer employees had left, the thing resting on a chilled pallet in the sick bay.
“What kind of game can they possibly build around it?”
“Last player to die of boredom wins?”
“Possible. Or maybe you throw it? It’s heavy enough, as though the damn thing is half-fossilized. Those white patches look like quartz, don’t they?”
Maybe the beast wouldn’t do anything until it was placed into the proper environment-perhaps because it needed olfactory or tactile cues to switch from dormancy.
“Black said the game was based on an ecology?” I said.
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