At twenty-four, Wally Knurr was well on his way to becoming a character in one of his own interactive fictions. (He wrote them as well as consuming them, and so far had sold two of his creations: Mist Maidens of Morg to Astral Rainbow Productions, Mill Valley, California; and Centaur ! to Futurogical Publishing, Cambridge, Massachusetts.) A round soft creature as milky white as vanilla yogurt, Wally was four feet six inches tall and weighed 285 pounds, very little of it muscle. His eagerly melting eyes, like blue-yolked soft-boiled eggs, blinked trustingly through thick spectacles, and the only other bit of color about him was the moist red of his far-too-generous mouth. While his brain was without doubt a wonderful contrivance, even more wonderful than the several computer systems filling this living room, its case was not top quality.
From infancy, Wally Knurr had known his physical appearance was outside the usual spectrum of facades found acceptable by the majority of people. Most of us can find some corner of the planet where our visages fit more or less compatibly with the local array of humankind, but for Wally the only faint hope was space travel; perhaps elsewhere in the solar system he would find short, fat, moist creatures like himself. In the meantime, his was a life of solitude, as though he’d been marooned on Earth rather than born here. Most people looked at him, thought, “funny-looking,” and went on about their business.
It was while doing a part-time stint as a salesman in the electronics department at Macy’s as a Christmas season extra four years ago that Wally had at last found his great love and personal salvation: the personal computer. You could play games on it. You could play math games on it. You could talk to it, and it would talk back. It was a friend you could plug in , and it would stay at home with you. You could do serious things with it and frivolous things with it. You could store and retrieve , you could compose music, commit architectural renderings , and balance your checkbook . You could desktop publish . Through the wonders of interactive fiction, you could take part in pulp stories . To Wally, the personal computer became the universe, and he was that universe’s life form. And in there, he didn’t look funny.
At the New School, where Wally had once taken a basic course in computers, he now sometimes taught a more advanced course in the same thing, and it was in that course he first met an enthusiast as open to the possibilities of this new marvel of the age as himself. The fellow’s name was Andy Kelp, and Wally was delighted they’d met. In the first place, Andy was the only person he knew who was willing to talk computer talk as long and as steadily as Wally himself. In the second place, Andy was one of those rare people who didn’t seem to notice that Wally looked funny. And in the third place, Andy was incredibly generous; just mention a new piece of software, a program, a game, a new printer, anything , and the first thing you knew here was Andy, carrying it, bringing it into Wally’s apartment, saying, “No, don’t worry about it. I get a special deal.” Wally had no idea what Andy did for a living, but it must be something really lucrative.
Five days earlier, Andy had brought him this problem of the reservoir and the ring—just like an episode in interactive fiction! — and he’d leaped to the challenge. Andy gave him before and after topographical maps of the territory, and Wally’s software already included a number of useful informational programs—weights and measures, physical properties, encyclopedia entries, things like that—and all he had to do to get whatever other software he needed was to look it up in the manufacturer’s catalogue, give Andy the name and stock number, and the next day there Andy would be, grinning as he took the fresh package out of that amazing many-pocketed pea coat of his. (Wally had been trying recently to figure out how to make an interactive fiction out of a journey through that pea coat.)
In any event, late last night Wally had finished the reservoir program and was really quite pleased with it. Andy had already told him, “Call me any time, day or night. If I’m asleep or not around, the machine’ll take it,” so Wally had phoned the instant the program was ready, expecting to leave a message on the machine. But Andy himself had answered the call, whispering because, as he said, “My cat’s asleep.”
Andy had been very pleased to hear the reservoir program was ready and had wanted to come over and see it as soon as possible. Wally himself, of course, was available at any time, so it was Andy’s own complicated schedule that had kept him away until three-thirty this afternoon. “I’ll be bringing a couple of pals of mine,” he’d said. “They’re very interested in this project. From a theoretical point of view.” So this would be him. Them.
Nice. Wally buzzed his guests in through the downstairs door, and went off to get the cheese and crackers.
Dortmunder and Tom followed Kelp up the dingy metal stairs three flights to a battered metal door, where Kelp cheerily poked another bell button. Looking at the scars and dents on the door, Tom said, “Why do people bother breakin into a place like this?”
“Maybe they forgot their keys,” Kelp suggested, and the door opened, and one of the Seven Dwarfs looked out. Well, no; a previously unknown Eighth Dwarf: Fatty.
“Come on in,” Fatty said, smiling wetly in welcome and gesturing them in with a stubby-fingered hand at the end of a stubby arm.
They went on in, and Kelp said, “Wally Knurr, these are my pals John and Tom.”
“Nice to meet you,” Fatty said. (No; Wally said. If I think of him as Fatty, Dortmunder told himself, sooner or later I’ll call him Fatty. Sure as anything. The best thing is, get rid of the risk right now.)
Wally’s living room looked like a discount dealer’s repair department, with display terminals and printers and keyboards and memory units and floppy disks all over the place, sitting on tables, on wooden chairs, on windowsills, on the floor. One little space had not as yet been invaded, this space containing a sofa, a couple of mismatched chairs, a couple of lamps, and a coffee table with a tray of cheese and crackers on it. Pointing to this latter, Wally said, “I put out some cheese and crackers here. Would you all like a Coke? Beer?”
“I want,” Tom Jimson told him, “to see this reservoir thing you did.”
Wally blinked, undergoing the normal human reaction to the presence of Tom Jimson, and Kelp moved in smoothly, saying, “We’re all excited to see this, Wally. We’ll sit around afterward, okay? I mean, to do all this in five days . Wow, Wally.”
Wally ducked his head, giggling with embarrassed pleasure. Looking at him, Dortmunder wondered just how old the little guy was. In some ways he was a grown-up, if not very far up, but in other ways be was like a grade-school kid. However old he was, though, Kelp sure knew how to handle him, because Wally immediately forgot all about his cheese and crackers and said, “Oh, sure, of course you want to see that. Come on.”
He led them across to a complete PC system on its own desk, with a worn-looking cushioned swivel chair in front. Seating himself at this, he massaged his pudgy fingers together for an instant, like a concert pianist, and then began to play the machine.
Jesus, that was something. Dortmunder had never seen anything like it, not even at a travel agency. The little man hunched over the keyboard, eyes fixed on the screen while his fingers led their own existence down below, poking, sliding, jumping, tap-dancing over the keys. And after a preliminary few displays of columns of numbers, or of masses of words that went by too fast to be read, here came a picture.
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