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Piers Anthony: Steppe

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Piers Anthony Steppe
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Credit was never extended for more than the minimum, which meant he could not obtain a really promising part. The quality of the part offered depended on the amount of the entry fee paid. Yet even the least likely prospect could turn out to be a winner; that was part of the appeal of the Game.

Alp knew that more than one of these prospects had died in the decade following the present Game-time of 831. Naturally the Machine knew this, but the players did not. If Alp chose wrongly, he would "die"—actually, be ejected from the Game—very soon, with no chance to succeed in the manner that would earn him back his entrance stake. Such figurative death would soon become literal, for him, since the police would be waiting outside.

"These are all Uigur," Alp said.

"Those are the most commonly desired parts at the moment," the Machine said. "There are many others. What group do you prefer?"

"Kirghiz." Alp was disgusted, having to consider a barbarian part, but he needed quick success.

"An interesting choice." Kirghiz parts appeared on the screen.

Was the Machine suspicious? It could not really find anything "intriguing" or "interesting," for it had no emotion. Such words could be signals of trouble. It had to know that the Kirghiz were about to supplant the Uigur in Steppe. But there was scant indication of this ten years before the actual overthrow.

"No, they are too barbaric," Alp said. "No future there. A Uigur is best, after all."

"As you wish." The Machine was giving away no hint!

Alp chose a literate Uigur subchief named Ko-lo: a man of some potential but little present importance. Alp now knew that literacy was rarer in the Galactic society than among the Uigurs. Illiterates did not favor literate parts, since they could not play them well, so this was an underrated attribute. Just what he needed: a potent if subtle tool for advancement.

"Here is your costume," the Machine said. Material spewed out of a slot: a loose robe falling to his calves, split at the sides and gathered by a broad belt. A short fur cape to cover his shoulders, and a fur cap. Not real fur, of course. Wide trousers, that he strapped in at the ankles. He did the same for his sleeves at the wrists. Stout leatherite shoes.

Alp knew right away that this costume was no more authentic than those of the four demons who had brought him to this time. The underwear was similar to what he had removed from the men and women on the belts, the boots were not suitable for riding, and the belt chafed. But it was a reasonable approximation, and once he wore some dirt into it he would be able to wear it comfortably.

There were also weapons, at last! A bow in its ornate sheath that hung from his belt before his left thigh. A quiver of arrows, that rested across the small of his back, with the barbs to the right. A dagger and a short sword, both in good sheaths.

He was in business. The Game Machine had admitted him on credit, which meant it thought he had a reasonable chance to repay. His choice of the part must have been the decisive factor. Apart from the literacy, he had taken Ko-lo because he had never heard of that particular chief nor his family, and he was almost certain the man had not existed historically. That meant the part was open: no specific historical fate awaited, and it was up to the player to improvise.

His memory had told him that a few such parts existed, so that the Game would not be completely fixed. There had to be leeway—room for individual initiative, along with the strict programming of established characters. No one was supposed to know whose fate was predetermined and whose was self-determined; all were mixed together in the Game. Every player could believe that he had free will.

Of course, being a free agent was no guarantee that a player would profit. Most washed out even more rapidly than the average. But a smart—and lucky—man's best opportunity was here.

This part of Ko-lo was a subchief: better than the minimum fee normally brought. That meant that immediate hazards existed that would shorten the span of play. The Machine did not say this, but in practice a peasant with a likely long life could command a higher entrance fee than a chief who was about to be executed.

But Alp did not intend to depend on either luck or the largess of an "intrigued" Game Machine. He happened, by the freak of timesnatch, to be thoroughly conversant with the history of the real Steppe—including particularly the ten years following the present Game-date. If the demons had thought they could profit from such information, why not Alp himself?

"Bare your arm," the Machine said.

Alp bared his left arm and lifted it. There was a momentary pain as light flashed. "Your Game identity number," the Machine explained.

Alp looked. The light had burned a tattoo into the skin on his forearm. He was no longer anonymous!

A panel opened opposite the entrance. Alp/Ko-lo stepped out into the great Game of Steppe.

Chapter 5

SUBCHIEF

For a moment the beauty of it made him dumb. As far as he could see, the grassy plain stretched. There was not a tree or tent anywhere—nothing to interrupt the charge of a good horse. Even the door through which he had come was gone; there was nothing behind him except more plain. Glorious!

First he checked his weapons. He drew out the bow. It was not of the type he ordinarily used, being metal and plastic—plastic was a Galactic invention: a substance somewhat like dried gut, but shaped with greater versatility—rather than wood and horn. But it had good weight and spring, and the string was of sturdy nylon—yet another imitation material. The Galactics seemed to have a fetish about avoiding animal products. So it was a facsimile—but a serviceable one.

Alp whipped out an arrow from the quiver, brought it over his shoulder and nocked it in the bowstring in a single motion, as the fighting Uigur always did. And halted, amazed.

The shaft of the arrow was not solid. It was made of a beam of light. Only the head and feather were substantial—and these not very. The tip was no more than a paper shell that would collapse instantly on impact, and the nock was actually set into the feather: it should tear apart when fired. Yet the arrow as a whole had an odd firmness, and the head remained before the feather no matter how he spun it about.

How could the arrow act solid—when it was made of light? Tractor beam, his memory said, but that hardly helped.

Alp touched the shaft with one finger. Yes—that finger went numb. It was a stunner!

Carefully he returned the strange arrow to its quiver and drew the sword. It was similar: a thread of light in lieu of a cutting edge. But his experience with the police stunner—which weapon he had left in the entrance booth as a prerequisite to admittance to Steppe—convinced him that these instruments were sufficient. They would not kill—but they would incapacitate as surely as the real weapons would have.

He struck the air with his sword, shadow-cutting. He could handle it. Any player receiving a "lethal" strike would "die"—and be ejected from the Game, a loser. He could then re-enter by seeking new admittance, paying the fee, and assuming a new character. If, in the course of his prior parts, he had amassed sufficient Game-credits, he would be ahead; if not, he would have to produce the fee from his own resources. A wealthy man could afford to lose many times. But Alp himself had to prosper within this one part. His first loss would be his last, because of the waiting extradition to the hell of the chasm.

Alp found a sharp edge on the handle of his dagger and used it to mark the other weapons inconspicuously in Uigur script. A routine precaution. He brushed back his hair.

Hair? His braid was back!

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