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Piers Anthony: Steppe

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Piers Anthony Steppe
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Alp assured Uga that he was still a loyal vassal despite the recent favor he had rendered, and willingly joined the mission against the Tatars. It wasn't as if the project were contrary to Mongol interest—and he wanted Kerayit support for his title of Qan.

In 1198 the massed fleets of Togrul and Temujin invaded the Tatar dominions from the northwest, while the Kin attacked from the southeast. The Tatar forces were decimated.

Yesugei had been avenged. The Game continued.

The Game-galaxy was seasonal. Day was summer and Night was winter, when the food depots closed down in the northern regions and in most of the mountains. With proper management a man could readily last out the Night, but this became more difficult with large formations. It was better for a full clan to move to winter pastures in the Galactic lowlands, where a limited number of depots remained in operation. This was general practice among the Mongols. The Kiyat and their allies made this journey under Alp's supervision. The migration would take half an Hour, for women, children and flocks moved slowly. The ships skirted the mountainous red giants, sticking to the star-free valleys between the great whorls of the Milky Way. There was a constant barrage of minor crises: drives breaking down, women having Game-babies, scouts mistaking the route. Alp loved it.

A scoutship flashed up to Alp's own. "Qan—an enemy approaches!"

Alp's pleasure vanished. "Who? How many ships?"

"Targ's Tayichiuts! Estimated thirty thousand."

Alp clapped his hand to his forehead. He had barely thirteen thousand ships in fighting trim here, since he had not anticipated the attack. Why hadn't his spies told him of Targ's plan?

Without specific orders, Alp's generals closed in about him: brother Qasar, not bright but still the fleet's finest bowshot; Borchu, masterful leader of men; young Subotai, brilliant tactician.

To fight or to run? In an instant Alp assessed the alternatives. If he fought, he would be surrounded by more than double his own number of fighting ships: Mongols who were as experienced as he in nomad combat. That was almost certain defeat. But if he fled, the slow supply ships that were the clan's cattle would be sacrificed, together with many of the women defending them. Borte was back in that pack, with her sons.

Alp did not need to appraise the terrain; he maintained familiarity with it as a continuing policy. The valley was narrow here, with only light-minutes separating the substantial gravity wells of the star ranges. Poor room for elaborate maneuvering, and a poor avenue for flight from enemy cavalry, as the valley would funnel the attacking horde right onto the Kiyat rear.

So he had to fight, however hopeless it seemed. But he could not make his stand across the width of the valley, for it was three dimensional. No matter how tight the east-west ranges were, and how firmly he braced for a north-south battle, the enemy could outflank him above and below. The rift extended for light years, that way.

They were passing a forest of minor debris: the dusty fragment of some bygone nebula, or perhaps a supernova. Horses could penetrate it, but only with extreme caution—a caution he could not now afford! But it served to block off one section of the northward thrust of the valley. A fighting fleet would have to circle the obstruction—and that could break up its formation and waste precious seconds. Quite suitable as a tactical barrier!

"Make a cube of the tent carts!" Alp ordered. "Man them with any women and boys who can handle a bow. Drive the supply wagons inside that enclosure. Put the whole thing directly south of the forest-nebula, five light-minutes."

Subotai's ship detached and went to execute the formation.

"Form the fighting ships into squadrons of a thousand each," Alp continued. "Ten cubed. Fill the space between the forest and the wagon-cube. Wait for their attack—and hold that formation!"

Borchu's face in the screen looked doubtful, but he did not protest. Odd indeed was this defense Alp had initiated—but in a hopeless case like this, conventional tactics would gain him nothing. Targ could consider any orthodox battle won!

The Kiyat had hardly set it up when the Tays fell upon them. The enemy squadrons were five hundred ships each: a cross section of a hundred, five ranks deep. There were sixty of them—compared to Alp's thirteen.

The front Tay squadrons halted in space, allowing more agile horsemen to pass through them. These were the archers, flashing out to loose their bolts in a shower before disappearing into the protection of the squadron mass. Such archery did not require specific aim; it depended on chance to bring down a percentage of the target force.

Conventional tactics—and Alp's forces were ready. His own archers, commanded by his brother Qasar, let fly with telling effect. Now all that bow-practice paid off; the men were not firing randomly but at selected spots. Tay losses appeared to be quadruple the Kiyat's.

But this was mere skirmishing. The Tays closed ranks and charged.

The warriors under Borchu met that rush with a dynamic countercharge. Because of the small compass of the engagement, restricted by the flanking nebula and wagon cube, only a portion of Targ's horde could engage Alp's at the moment. But his much greater overall strength was sure to tell in the end.

Something strange happened as the two forces met, their formations passing through each other while each horseman fired his arrows and hurled his spear at the enemy from a distance of a fraction of a light second. Actual sword fighting was not feasible in space, so the Game permitted the spears as an alternate mode despite the deviation from historical procedure. The Tay squadrons lost formation and drifted on, decimated—while the Kiyats went on to engage new squadrons.

Alp smiled as he watched his screens from his command post. Numbers did count—but in the immediate fray his squadrons of a thousand horses were twice as deep as the Tay squadrons of five hundred. That close-range superiority combined with the devastating accuracy of his archers gave him a tremendous spot advantage. Two of his ships engaged each of the enemy—when the Kiyats could have had a winning margin on a one-to-one basis. This broke the Tay formations and demoralized Targ's troops.

The Tay ships tried to retreat—and were cut down even more rapidly as they interfered with their own following formations. The momentum had swung to Alp's cavalry.

It was over in two Minutes—a full historical day—and the darkness of the Game-night descended. The instruments on all ships faded out, making accuracy of aim impossible.

Alp had won the day. Over five thousand Tay ships drifted in space, their stunned players waiting for the reclamation by the Game Machine. Seventy Tay subchiefs were made captive: they would join Alp's horde or be dispatched.

"But Targ!" Alp cried, distressed that his arch-enemy was not among them. "If Targ escapes, this victory is for nothing!"

One of his lieutenants signaled for attention. It was Chilaun the Suldu—the son of Chief Sorqan-Shira who had rescued Alp from Targ's cangue so many days ago and swore to have an accounting for the humiliation Targ had brought upon them then. Alp had not forgotten his own promise, and Chilaun was the commander of one thousand horsemen. Alp granted him audience immediately.

"Targ did not escape," Chilaun said. Alp saw that the man was pale; he had suffered a glancing stun in battle.

"Who killed him?" Alp demanded, perversely annoyed that the privilege had not fallen to himself.

"I did," Chilaun said.

Alp's jealousy vanished. "Henceforth you are tumen —commander of ten thousand," he said. At the moment there were not that many men in the Mongol cavalry to command, and Borchu was already a tumen —but the honor was valid. With the power of Targ broken, Alp's dominion over the Mongol tribes would be extended. There would soon be troops to fill Chilaun's complement. Alp never forgot the men who served him in time of crisis, and he was glad Chilaun had proved himself.

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