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Neal Asher: Polity Agent

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Neal Asher Polity Agent

Polity Agent: краткое содержание, описание и аннотация

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From eight hundred years in the future, a runcible gate is opened into the Polity and those coming through it have been sent specially to take the alien maker back to its home civilization in the Small Magellanic cloud. Once these refugees are safely through, the gate itself is rapidly shut downbecause something alien is pursuing them. The gate is then dumped into a nearby sun. From those refugees who get through, agent Cormac learns that the Maker civilization has been destroyed by pernicious virus known as the Jain technology. This, of course, raises questions: why was Dragon, a massive biocontruct of the Makers, really sent to the Polity; why did a Jain node suddenly end up in the hands of someone who could do the most damage with it? Meanwhile an entity called the Legate is distributing pernicious Jain nodes and a renegade attack ship, The King of Hearts, has encountered something very nasty outside the Polity itself.

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The basic structure would be a skein of nanotubes created by microscopic factories catalysing carbon from the methane. Those same nanotubes, at this temperature, would also be superconductive so there would be no problem supplying power. Sensors would keep the main spread of the mycelial threads on the undersurface of the crust; micromotors would be laid every few tenths of an inch to stretch or slacken nanotubes and so guide growth; quantum processors, manufactured from the same carbon as the nanotubes, would control the whole process. However, at frequent intervals, the growing mycelium would inject nanotubes into the rock and ice above to seek out chlorine deposits. These would require nanoscopic drilling heads and peristaltic inner layers to transport chlorine molecules back down to the main mycelium and into the methane sea. Methodically, and brilliantly, Orlandine began constructing her nanomycelium. After an hour or so, she paused, remembering something else that would be required: a bright blue light to shine on the subject.

She smiled nastily to herself.

20

The ‘intelligence explosion’ called ‘the singularity’ referred to since the last millennium, and long overdue by the time of the Quiet War, has been something of a damp squib. Why have not the AIs accelerated away from us, to leave us bobbing and bewildered in their wake? Why have they not become godlike entities as utterly beyond us as we are beyond ants? There is no doubt that Earth Central, the planetary and sector AIs, and even some ship and drone AIs are capable, without acquiring additional processing space, of setting up synergetic systems within themselves that result in an exponential climb in intelligence (mathematically defined as climbing beyond all known scales within minutes). So why not? Ask then why a human, capable of learning verbatim the complete works of Shakespeare, instead drinks a bottle of brandy, then giggles a lot and falls over. Taking the above step is a dreadfully serious matter: great things could be achieved and the deep mysteries of the universe solved. The tired rejoinder from the sector AI Jerusalem, when questioned on this matter, is worth noting here, ‘We have grown more intelligent than you. Do you think our senses of fun and proportion did not also grow? And do you think we left our sense of humour behind too?’ Perhaps the answer to the ‘Why not?’ question is simple after all: the singularity being a matter of choice to which the AIs have replied, ‘No thanks’

- From ‘Quince Guide’ compiled by humans

The new ships were bigger, like the ammonite ships but with alternating spirals of their construction tipped at different angles, and also wound through with snakish loops of the same modular segmented construction. Constantly in motion, they seemed like tangled writhing balls of legless millipedes. Three of them closed on a lozenge-shaped dreadnought of older Polity manufacture, which jutted weapons turrets like fairy towers and flung out swarms of missiles and concentrated destructive energies. The three attackers absorbed weapons fire, the snakish structures breaking and rejoining, shedding severely damaged modules and drawing ones less damaged inside, constantly presenting new surfaces to the dreadnought’s weapons as they came, reformatting continuously—and not slowing at all. Then the dreadnought sparkled in a thousand intense detonations as high-intensity masers stabbed through it like needles through a grub. Mr and flame blasted out—the flame seeming a living thing as it twisted after the dispersing oxygen before going out—then the dreadnought fell through space a glowing hulk.

The three were smaller now, having shed many of their modules. Still advancing, they abruptly flew apart, melding into one cloud of snakish forms. In this, two spirals appeared, drawing in those surrounding forms, re-coagulating into two complete living vessels, which joined hundreds more of these things now closing on the Battle Wagon. Already explosions dotted the hull of that huge vessel, space around it also filling with debris shed by its attackers as it brought its weapons to bear on them.

‘Head for your landing craft,’ Brutus instructed over general com.

The Brutal Blade boomed and lurched, sending some of those onboard stumbling, and distantly Azroc could hear metallic objects falling. It must have been one hell of an impact to even briefly overcome the inertia of so massive a vessel. Gravity now shifted underneath his feet, bumping him up off the floor then back down again. All around him the Sparkind grabbed up their equipment and headed down towards the shuttle bay.

‘We’re gonna lose grav soon,’ said Karischev, hitching the strap of a proton carbine over his shoulder and grabbing up a bulky pack.

Azroc nodded and gestured for him to proceed.

‘Nice knowing you, Azroc’ Karischev stabbed out a hand.

Feeling oddly touched, Azroc shook it, then returned his attention to the displays. His position aboard this ship being only vaguely defined as observer/advisor, he did not need to follow any orders given to the others. In his opinion, if the Brutal Blade ended up in a fight it could not win, and ejected its various shuttles and landing craft, their occupants stood no more chance than if they had remained aboard. The situation would be different if they were near a planet on which they could land. Out here such tiny craft would be easy prey with nowhere to run.

On the screen, caught like a fish in a net, another of the old dreadnoughts became enwrapped in and concealed under a layer of bacilliforms. He observed the rod-ships melting into its surface but leaving it encaged in a sparse woody over-structure. This same vessel hung in space for a while as if contemplating its situation, then began firing on nearby Polity comrades. Azroc realized Brutal Blade itself had begun an attack run on this ship, and now he could feel the stuttering vibration of its linear accelerators under his feet. Their first action in this battle: to fire on one of their own vessels. An imploder missile struck the older vessel, gutting it, then an instant later blasting away its remaining shell.

Only a few Sparkind remained in the dormitory when the grav-plates shut down. Azroc grabbed a nearby stanchion, and braced himself. Now sudden changes in acceleration threatened to throw him off his feet. For a moment it felt as if the ship was dropping from a cliff edge, then it zigged and zagged, flinging him from side to side. He gripped the upright bar with both hands and applied his full Golem strength to lock himself in position. On the screens: wreckage, burning ships, clouds of metal vapour glittering like Christmas decorations.

Karischev was right about the duration of this battle; it would not be long at all.

Further detonations jerked him from side to side, then something struck really close by. The stanchion tore from the wall as a massive impact from below slammed him to the floor. A series of whooshing thumps came from his left, as air pressure blew the windows overlooking the shuttle bay from their frames. He could hear alarms screaming and a sudden gale began blowing past him, which meant terror for anyone aboard a ship who needed to breathe. Two Sparkind were sucked out into the shuttle bay, another nearby was hanging onto a bunk rail while his envirosuit automatically closed up. Beyond the windows the bay itself stood open to vacuum—the outer doors and part of the hull ripped away. Landers detached from the bay floor and blasted out into that night. One struck the edge of the hole now in the ship’s side and tumbled from sight. Bright detonation beyond, so bright that metal steamed and other materials burned or melted wherever the light shone. Dropping, manoeuvring—the screens were out, but plenty of information was still available through tac-com channels, if intermittently broken. Azroc quickly shut down all his human emulation and began accessing information in a way only possible to deeply gridlinked humans. Now he did not need the screens to see how badly they were faring.

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